Grenade - Multi-Nade - Holy Grenade - Grenade Storm - Shrapnelĥ0 - 20 - 50 - small: 8, big: 50 - exp: 50, shrapnels: 8 *Brigger - Breaker that breaks into two diggers* One-Bounce - Three-Bounce - Five-Bounce - Bounstrike - CrazyBalls - Crazy-Nadeģ0 - 35/45/70 - 40/60/80 - 18 - 2/4/6 - Explosion: 60, balls: 4ĭigger - Mega-Digger - Spligger - Brigger - Excavation Three-Ball - Five-Ball - 11-Ball - 25-Ball NOTE2: Also, if some of the links don't work, please remove the * at the end of the url. If the thread gets enough attention, we'll plan on adding in the mission/challenge weapons as well. NOTE: As of now, we have only revamped the level unlock weapons. Very close/slightly close/mid-range/very far or very close/mid-range/very far. Weapon damages slash means the damage is distance based, from closest to furthest. Any suggestion/extra notes is greatly appreciated In my opinion, this will make a vast change to the game's reputation, as 'weapon' is one of the biggest aspect of the game. To make 's life easier, me and decided to make a complete, organized weapons list and unlocks. I have interviewed many people over Steam and ShellShock Live regarding this, most if not all have agreed that the weapons were extremely unorganized, crappy weapons unlocked at higher levels, not creative, over-powered, etc etc. SHELLSHOCK LIVE - COMPLETE WEAPONS REVAMPĪ while ago, I noticed that the game's biggest flaw was the weapon system.
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